Transformers: Generation 1 also known as Generation One or G1 is a children's toy line that ran from to , produced by Hasbro and Takara. The line was originally called The Transformers , with "Generation 1" originating as a term coined by fans of the toys when the Transformers: Generation 2 toy line was released in Hasbro eventually adopted the term "Generation 1" to refer to any toy produced in that era. In , Hasbro representatives were sent to Tokyo Toy Show, a toy expo in Japan, in search of prospective toys that they could import to the North American market. At the time, Japanese toy manufacturer Takara was showcasing several transforming robot toys from lines such as Diaclone , Micro Change and Mecha. Hasbro bought the rights to produce the toys, but decided to release them under a single brand to avoid confusing the market with several series with similar premises.
List of Generation 1 Pokemon
About Follow Donate. By Richard Fry and Kim Parker. As a new generation of Americans begins to take shape and move toward adulthood, there is mounting interest in their attitudes, behaviors and lifestyle. But how will this generation change the demographic fabric of the United States? And while most are still pursuing their K education, the oldest post-Millennials are enrolling in college at a significantly higher rate than Millennials were at a comparable age. The parents of post-Millennials are more well educated than the parents of Millennials and those of previous generations, and this pattern most likely contributes to the relative affluence of the households in which post-Millennials live. The high school dropout rate for the oldest post-Millennials ages 18 to 20 in is significantly lower than that of similarly aged Millennials in
Alternate forms that result in type changes are included for convenience. Mega evolutions and regional forms are included on the pages for the generation in which they were introduced. From Wikipedia, the free encyclopedia. For detailed in-universe information, please refer to dedicated wikis on the subject. Mime was a pure Psychic-type. Gawker Media.
The inspiration for many of the key mechanics introduced in this generation came from Tajiri's childhood interest in bug collecting, with the trading system between two Game Boys being thought of when he imagined a caterpillar crawling across the Game Link Cable between two systems. The storyline of the Kanto region is contemporaneous with the Hoenn story of Generation III , as revealed by details in both the Hoenn-based games as well as the later remakes of Generation I. The storylines of the Generation II and Generation IV games occur three years after this generation, with details about this link explicitly noted throughout the Johto -based games. While many of the features enjoyed in the more recent generations are later additions to the series, the following have their origins in Generation I:. The name has since passed into English, first being used in Super Smash Bros. The starters of the Kanto region began the recurring three-type trio of Grass , Fire , and Water , with the player's choice being between Bulbasaur , Charmander , and Squirtle. Much as in later generations as well, the rival will choose whichever of the three has the type that is super effective against that of the player. The choice of a starter can make the beginning few Gyms change in difficulty, but it does not affect much in the long run aside from the rival's party.